Morin Hvidberg posted an update 2 months, 3 weeks ago
Together with allegations of plagiarism, bad blood between games programmers, comparisons to the outstanding Flappy Bird, and a plethora of open-source tweaked versions, 2048 is certainly the most contentious nerdy maths puzzle in the marketplace in 2014. Forget about all this, and also the fact it is eerily similar to Threes!
2048 mix , that surfaced just prior to its release, though, m’kay? You need to tip the hat to Gabriele Cirulli: he could have a lasses’ title, but the 19 year-old whiz managed to drum up against squillions of downloads (and probably even more clone tributes along with HTML players) for his simple yet addictive spin on tile-sliding puzzle fury.
For the uninitiated, 2048 is located around a very basic premise: a grid comprising three squares, in which you slide numbered tiles. Each time you slide a tile will last in its intended direction until it reaches either the border of the grid, or a different tile. When you pair figures together, they will multiply — thus bonding two"2" tiles will create a more"8", and so forth so forth — till you finally make the magical amount of 2048. It gives an intriguing choice over how you approach things, as well as haphazardly flicking tiles all over the area can occasionally yield success. This is a classic casual name which may be dipped into for some quick delights, yet you could also put your mathematician’s hat on (one of these black scholarly ones, innit) and approach the puzzle systematically with a view to bettering your score on your way to the prized four digits.
This 3DS transformation comes with a few appealing features. A set of tutorial displays guides you into the"activity", and will help in case, like me, that resembles a Sudoku puzzle in the surface, rather than a brisk and actually mildly thrilling puzzler.
The 3D viewpoint is aesthetically pleasing and functions nicely — this is the epitome of both low-gloss, effective performance. Controls are well implemented, also, and you will find choices to use either the touchscreen or the analogue stick. The cost point, and quantity of space it occupies on your own SD card, are equally minimal. There are a bunch of achievements to unlock, along with an adequate sense of score attack, as your very best complete is always displayed on screen to spur you — although anybody with a basic understanding of how 2048 functions will understand that when you’ve struck the required number, there’s a maximum potential score.
VERDICT: 2048 isn’t particularly challenging, and doesn’t require zen-like heights of endurance and skill to defeat it.